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Through targeted workshops, we reviewed and refined wireframes to ensure information structure across screens was aligned with findings from our UX analysis. A key insight emerged around screens supporting in-action gameplay: core performance feedback needed to be perceptible at a glance — even from a distance.

To support players during physical activity, we designed these screens with high-contrast visual elements and a color-coded status system that could be processed with minimal cognitive effort. This allowed users to remain focused on the physical game while staying informed about their performance — for example, whether they were leading, falling behind, or had won the match. The visual feedback was designed to work in tandem with auditory cues, ensuring multimodal reinforcement of in-game status and elevating the overall user experience in screenless and semi-screenless contexts.

Wire frames - Structuring information

Information Architecture – Designing for Peripheral Awareness

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Concepts & Solutions

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UX-Design process

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