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Throughout the prototyping phase, I collaborated closely with cross-functional teams — including front-end developers, hardware engineers, and backend architects — to ensure the proposed solutions were not only user-centered but also technically viable and scalable.
I led the creation of wireframes and interactive flows in Figma, developing low-fidelity prototypes for early validation and concept testing. As we progressed, I partnered with external gaming design experts to refine the interaction design and elevate the wireframes into high-fidelity prototypes, integrating game mechanics, visual polish, and multimodal feedback elements. This collaborative, iterative approach ensured design integrity while aligning with platform constraints and development goals.
Cross-Disciplinary Prototyping – From Low to High Fidelity Testing
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